Tuesday, February 15, 2011

Gem: Frank Chimero to a Graphic Design Student

Anonymous asked: What advice would you give to a graphic design student?

Design does not equal client work.

It’s hard to make purple work in a design. The things your teachers tell you in class are not gospel. You will get conflicting information. It means that both are wrong. Or both are true. This never stops. Most decisions are gray, and everything lives on a spectrum of correctness and suitability.

Look people in the eyes when you are talking or listening to them. The best teachers are the ones who treat their classrooms like a workplace, and the worst ones are the ones who treat their classroom like a classroom as we’ve come to expect it. Eat breakfast. Realize that you are learning a trade, so craft matters more than most say. Realize that design is also a liberal art. Quiet is always an option, even if everyone is yelling. Libraries are a good place. The books are free there, and it smells great.

If you can’t draw as well as someone, or use the software as well, or if you do not have as much money to buy supplies, or if you do not have access to the tools they have, beat them by being more thoughtful. Thoughtfulness is free and burns on time and empathy.

The best communicators are gift-givers.

Don’t become dependent on having other people pull it out of you while you’re in school. If you do, you’re hosed once you graduate. Keep two books on your nightstand at all times: one fiction, one non-fiction.

Buy lightly used. Patina is a pretty word, and a beautiful concept.

Develop a point of view. Think about what experiences you have that many others do not. Then, think of what experiences you have that almost everyone else has. Then, mix those two things and try to make someone cry or laugh or feel understood.

Design doesn’t have to sell. Although, that’s usually its job.

Think of every project as an opportunity to learn, but also an opportunity to teach. Univers is a great typeface and white usually works and grids are nice and usually necessary, but they’re not a style. Helvetica is nice too, but it won’t turn water to wine.

Take things away until you cry. Accept most things, and reject most of your initial ideas. Print it out, chop it up, put it back together. When you’re aimlessly pushing things around on a computer screen, print it out and push it around in real space. Change contexts when you’re stuck. Draw wrong-handed and upside down and backwards. Find a good seat outside.

Design is just a language, it’s not a message. If you say “retro” too much you will get hives and maybe die. Learn your design history. Know that design changes when technology changes, and its been that way since the 1400s. Adobe software never stops being frustrating. Learn to write, and not school-style writing. A text editor is a perfectly viable design tool. Graphic design has just as much to do with words as it does with pictures, and a lot of my favorite designers come to design from the world of words instead of the world of pictures.

If you meet a person who cares about the same obscure things you do, hold on to them for dear life. Sympathy is medicine.

Scissors are good, music is better, and mixed drinks with friends are best. Start brave and brash: you can always make things more conservative, but it’s hard to make things more radical. Edit yourself, but let someone else censor you. When you ride the bus, imagine that you are looking at everything from the point of view of someone else on the ride. If you walk, look up on the way there and down on the way back. Aesthetics are fleeting, the only things with longevity are ideas. Read Bringhurst and one of those novels they made you read in high school cover to cover every few years. (Of Mice and Men, To Kill a Mockingbird, The Great Gatsby.)

Stop trying to be cool: it is stifling.

Most important things happen at a table. Food, friends, discussion, ideas, work, peace talks, and war plans. It is okay to romanticize things a little bit every now and then: it gives you hope.

Everything is interesting to someone. That thing that you think is bad is probably just not for you. Be wary of minimalism as an aesthetic decision without cause. Simple is almost a dirty word now. Almost. Tools don’t matter very much, all you need is a sharp knife, but everyone has their own mise en place. If you need an analogy, use an animal. If you see a ladder in a piece of design or illustration, it means the deadline was short. Red, white, black, and gray always go together. Negative space. Size contrast. Directional contrast. Compositional foundations.

Success is generating an emotion. Failure is a million different things. Second-person writing is usually heavy-handed. All of this is too.

Seeking advice is addicting and can become a proxy for action. Giving it can also be addicting in a potentially pretentious, soul-rotting sort of way, and can replace experimenting because you think you know how things work. Be suspicious of lists, advice, and lists of advice.

Everyone is just making it up as they go along.

This about sums up everything I know.

Life by Design.

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Wednesday, February 9, 2011

Friday, January 28, 2011

Anchoring (and the Davos connection)

"A lot of what we decide is influenced by what’s going on around us" explains Legg Mason Capital Management's Chief Investment Strategist, Michael Mauboussin.

I'm sure we think we are all logical and rational but again some observations point to the contrary.

On a bigger scale, those around us shape the way we think and live - skewing our decisions to a particular direction without us being conscious that it's happening.

I'm guessing the only way to fight is awareness. And the most valuable - self-awareness.

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Wednesday, January 26, 2011

All Eyes On Davos 2011

AT Davos 2011, can we at least consider a humanitarian solution on top of an economics one - a focus on empathy and the sciences of human nature rather than dependence on intellectual, sage-advice benevolence?

More affected by growing connectedness and inter-relation of effects and events across the globe, leaders and leading minds seek to find consensus on how to deal with the inequality of an economics model that has been a boon to the talented and skilled but has not addressed why the poor remains as such.

Coverage
NYTImes: Davos 2011 Dealbook 
Journalists from The New York Times and The International Herald Tribune reporting on the World Economic Forum Annual Meeting in Davos, Switzerland

In this package of new and recently published content, McKinsey experts and practitioners offer insights and ideas on key topics attendees will discuss.

"[A] dense collection of some of the major threats to the world’s security — from asset price collapse to weapons of mass destruction — and the interconnections between them. And they’re all carefully mapped in terms of their perceived likelihood and perceived economic impact." James Ledbetter, Reuters

Lead-off Posts
Challenging the WEF Risk Report for answers

A rejoinder piece to Reuters post; Includes glimpse of available discussions for the week

Related
In the information age, brainy people are rewarded with wealth and influence, says Robert Guest. What does this mean for everyone else? 

Rules and institutions are often rigged in ways that limit competition and favour insiders at the expense both of growth and equality. Viewed from this perspective, the right way to combat inequality and increase mobility is clear.

Proud to share that our Morphlabs' CEO WInston Damarillo is making the journey to Davos and doing his part in "Shaping the Future" as a WEF Young Global Leader.

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Friday, January 21, 2011

A New Culture of Learning

Doug Thomas & John Seely Brown

"By exploring play, innovation, and the cultivation of the imagination as cornerstones of learning, the authors create a vision of learning for the future that is achievable, scalable and one that grows along with the technology that fosters it and the people who engage with it."

If this is what they say it is, then we've got ourselves a winner in education here.

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Tuesday, October 12, 2010

The Threatening Idea About Happiness

Again, now I know what the Beastie's were actually singing to me yesterday and the days before - that 'happiness isn't just some sort of a feeling'.

Oh my God, it's a mirage, I'm tellin' y'all it's sabotage!

From the NYTimes Opinionator blogs:

Happiness isn’t just up to you. It also requires the cooperation of the world beyond you. 

To put the point in a nutshell, watching your child play soccer for the first time is a great thing not because it produces a really enjoyable experience; on the contrary, what normally makes the experience so special is that it’s an experience of watching your child, playing soccer, for the first time. Sure it feels good — paralyzingly good. It matters, though, that the feeling is there as a response to the reality: the feeling by itself is the wrong sort of thing to make for a happy life.

Happiness is more like knowledge than like belief. 

There are lots of things we believe but don’t know. Knowledge is not just up to you, it requires the cooperation of the world beyond you — you might be mistaken. Still, even if you’re mistaken, you believe what you believe. Pleasure is like belief that way. But happiness isn’t just up to you. It also requires the cooperation of the world beyond you. Happiness, like knowledge, and unlike belief and pleasure, is not a state of mind.

To live a happy life is to flourish.

One especially apt way of thinking about happiness — a way that’s found already in the thought of Aristotle — is in terms of “flourishing.” Take someone really flourishing in their new career, or really flourishing now that they’re off in college. The sense of the expression is not just that they feel good, but that they’re, for example, accomplishing some things and taking appropriate pleasure in those accomplishments. If they were simply sitting at home playing video games all day, even if this seemed to give them a great deal of pleasure, and even if they were not frustrated, we wouldn’t say they were flourishing. Such a life could not in the long term constitute a happy life.

Happiness is harder to get. 

It’s enjoyed after you’ve worked for something, or in the presence of people you love, or upon experiencing a magnificent work of art or performance — the kind of state that requires us to engage in real activities of certain sorts, to confront real objects and respond to them. And then, too, we shouldn’t ignore the modest happiness that can accompany pride in a clear-eyed engagement with even very painful circumstances.

Read David Sosa's excellent piece in it's entirety here.

[Incidentally, this point isn't really new at all. Click on the pic for a merrier and melodic explanation]

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